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Butterflies, part 1

Butterflies don’t fly at night, have you noticed?  Lots of builders just rez some and leave it at that.  Let’s see if we can get some realism. I’ll wait while you go and buy some butterflies to play...

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Butterflies, part 2

Yesterday we talked about a script to add to some cheap copy mod butterflies available on the marketplace to prepare them for use in a rezzer.  Today, we’ll look at the rezzer script and how to put it...

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Script preprocessing

As you may know if you’ve read my “About Blue” page, I love writing scripts to get objects to do things in-world.  It’s one of the reasons I joined SL, to discover what I could do with a new and...

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Detecting RLV

As you may know, I love scripting.  Last Halloween, I made up some RLV traps to scatter around the build for the unwary.  One was a giant skeletal hand that popped out of the ground and grabbed the...

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Basic animation chooser

Sometimes, you just need something simple to pick an animation to play.  Here’s a script to do just that.  Rez a prim, drop this script in it, and a bunch of animations, then take and wear it as a HUD....

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Script memory

Thinking about script memory in LSL is very important.  In Mono, which is the modern script engine, each script gets 64K of memory allocated by default.  This is true even if the script uses only a few...

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